2nd October 2008 - Fraps 2.9.6 Released
The latest Fraps 2.9 release adds support for Vista and DirectX 10 games. With games starting to appear using DirectX 10 graphics we are happy to report that benchmarking, video capture,
and screenshots are now all fully supported for these titles.
Vista also includes a rewritten audio subsystem. Fraps can take advantage of this and directly record a sound stream from the machine without requiring any support from the
soundcard driver. This allows you to capture ingame audio even if you are using a USB headset or other audio device which does not normally support a "Stereo Mix" or "What U Hear"
recording input.
Since the Vista Desktop Window Manager (DWM) runs through DirectX we have also added a new option to monitor the desktop under Vista. You can now take screenshots and record
video from the desktop just like any other game or 3D application.
Changelog
2.9.6 - 2nd Oct 2008
- Fixed games such as Stalker not being detected in 2.9.5
- Fixed video capture corruption in FSX on multi monitor setups
- Fixed codec crashes in large projects
- Fixed Fraps not starting with Windows when running on battery power
- Fixed Fraps closing when switching to battery power
- Fixed OpenGL video capture not recording correct viewport in some applications
- Fixed sound sync when recording started while rendering paused
2.9.5 - 10th Sep 2008
- Added Stereo & Multichannel recording options for Direct Stream audio in Vista
- Added support for many DDRAW games running in windowed mode
- Added support for games that use multiple swapchains in D3D9
- Added large size icon for Vista
- Fixed slow video capture speeds recording many older DDRAW games
- Fixed capture crash for DDRAW games in XP SP3
- Fixed misaligned audio with Vista Direct Stream when sound was silent
- Fixed 64-bit OpenGL apps not being detected
- Fixed long delay starting video capture on some Vista configurations
- Fixed crash in Fraps if video capture key pressed quickly in succession
- Fixed Fraps exit dialog appearing at random intervals
- Fixed "This program might not have installed correctly" error in Vista
- Fixed corrupted volume slider in Vista when Fraps loaded
- Fixed scrambled colors when recording in 8-bit and 16-bit from some older games
- Fixed crash loading levels in Wolfenstein: Enemy Territory
2.9.4 - 14th Jan 2008
- Added 64-bit Fraps FPS1 codec
- Added support for resolutions up to 2560x1600 on single core CPUs
- Fixed crash when recording with sound under Vista SP1
- Fixed D3D9 recording speed on x64 versions of Windows
- Fixed Windows start bug when Fraps installed in a folder with a space in the name
- Improved compatibility with 3rd party graphic utilities
2.9.3 - 21st Nov 2007
- Fixed crash in DX10 games when AA enabled
- Fixed sound sync/length issue when 29.97 option used
- Improved video capture smoothness on slower hard drives
- Fixed LCD output displaying wrong resolution for DX10 games
- Fixed Run Fraps when Windows starts option under Vista
- Added support for DX8 SwapChains
- Reduced delay between split AVIs
2.9.2 - 10th Sep 2007
- Fixed Direct Stream sound recording with 5.1 speaker configuration
- Fixed World Of Warcraft crash if Alt-Tab pressed while recording
- Fixed startup error under XP when Alky installed
- Fixed DX10 support when DXGI_PRESENT_TEST flag used
- Fixed function keys not responding in FFXI
2.9.1 - 12th Jul 2007
- Fixed blank video capture occurring with some configurations
2.9.0 - 10th Jul 2007
- Added support for DirectX 10
- Added option to monitor Desktop Window Manager under Vista
- Added Direct Stream sound recording for Vista
- Fixed screen tearing in video captured from DX9 games
- Fixed G15 LCD output running fast on Vista machines
- Improved resource sharing with multithreaded games
- Added numerous crash and compatibility fixes
21st December 2006 - Fraps 2.8.2 Released
Got Dual Core? For video capture we're happy to announce the removal of resolution restrictions on multi-core systems. So whether you want to record in 1280x1024 or go for HD 1080p you now have the choice :)
We're also proud to once again be a sponsor of the Machinima Film Festival. For anyone interested in the convergence of games and cinema this is THE event to attend and we look forward to seeing the year's best Machinima. If
you're in the New York area on Nov 4th-5th please consider checking out the festival and saying hi! More information: http://festival.machinima.org/
Changelog
2.8.2 - 21st Dec 2006
- Fixed gamma not being applied to video in some DirectX games
- Fixed macro keys playing back slowly when G15 display enabled
- Fixed crash taking screenshots when recording a movie at the same time
- Fixed high CPU load on some machines with LCD output
2.8.1 - 26th Oct 2006
- Fixed skewed video capture when game resolution width not a multiple of 8
- Fixed slow full-size recording when anti-aliasing forced in NVIDIA Control Panel
- Fixed blank/garbage captures after switching between multiple games
- Fixed crash on Fraps exit
2.8.0 - 20th Oct 2006
- Added full-size video capture up to 2560x1600 for dual core CPUs
- Added G15 gameinfo screen (mapped to 4th button)
- Added Targa (TGA) screenshot format support
- Added dual core optimizations to Fraps FPS1 codec
- Added extra digit to counter (now displays above 999 fps)
- Improved full-size D3D9 video capture speed (10-20%)
- Fixed G15 display not scaling properly with high framerates
- Fixed Company of Heroes reporting 999 fps
- Fixed mouse cursor offset in some windowed applications
- Fixed flickering movies recording Flight Simulator 9/FSX with dual monitors
18th June 2006 - Fraps 2.7.4 Released
The latest Fraps 2.7 release adds support for the new Logitech® G15™ keyboard. The G15 features an inbuilt LCD
display and with Fraps you can now see an FPS history graph during your gaming sessions. Reviewers
will also like the fact that there is a counter keeping track of timed benchmarks. For those who prefer
recording movies without the overlay on screen you will also find a separate indicator for video capture.
We've also spent a lot of time optimizing the video capture routines with big gains on many configurations (up to 20% faster on single core
CPUs). Great for capturing high resolutions with smooth frame rates.
Changelog
2.7.4 - 18th Jun 2006
- Fixed intermittent crash on XP SP1 systems
- Fixed audio click when start of recording delayed
2.7.3 - 30th Apr 2006
- Added support for latest version of GameGuard (Maple Story, Ragnarok)
- Fixed capture speed on dual cores when CPU affinity has been user selected
- Fixed audio length of recorded movies to match video length
- Fixed screen capture on Dell 30" (2560x1600)
- Fixed problem updating 64-bit components under Windows x64 editions
- Fixed detection of Monitor Mixer on M-Audio sound cards
- Fixed mouse cursor not being saved when game running in 16-bit color mode
2.7.2 - 3rd Dec 2005
- Fixed corruption in screenshots & video capture with latest ATI Catalysts
2.7.1 - 9th Nov 2005
- Fixed bug restoring sound input
- Fixed animation on LCD after exiting game
- Updated installer to NSIS 2.10
2.7.0 - 6th Nov 2005
- Added support for Logitech G15 keyboard LCD
- Improved video capture routines (up to 20% faster on single cores)
- Reduced codec memory consumption in Movie Maker and Premiere
- Added Alt key modifier support for hotkey selections
- Fixed extended hotkeys triggering with numpad equivalents
- Added video capture support for 1920x540 and 2160x480 resolutions
- Removed FRAPSSEC log option. Superseded by detailed FPS statistics
- Fixed What U Hear not being detected on some Creative cards
15th August 2005 - Fraps 2.6.4 Released
A number of fixes have been included in the latest Fraps release. Some common
problems have been resolved so we recommend all users check the changelog and
update to the latest version.
Changelog
2.6.4 - 15th Aug 2005
- Fixed custom movie fps reverting to 29.97 after multiple restarts
- Fixed sound not being captured in all movies under Windows 2000
- Fixed error message when running Fraps under limited user account
- Fixed settings not being saved for limited users
- Fixed Risk Your Life and Lineage 2 not capturing for some users
- Added warning message if Direct3D debug runtime active
- Installer will now update codec if it's being used at the time
2.6.3 - 17th Jul 2005
- Fixed intermittent corrupt movie files (codec missing error)
- Fixed screenshot key not always responding with early DirectX games
- Movie & screenshot directories are recreated if they've been deleted
- Added workaround for systems with AlienGUIse (missing checkboxes)
2.6.2 - 5th Jul 2005
- Fixed recording freeze when disk full or directory invalid
- Fixed only a single frame being displayed in short movies
- Set sound capture rate back to 44.1kHz (compatibility issues)
- Fixed no sound playing in clips imported into Pinnacle Studio
- Fraps window now restored to last position on screen
2.6.1 - 29th Jun 2005
- Fixed Guildwars recording crash when changing resolution
- Fixed overlay not moving after selecting a new corner in Fraps
- Changed default sound capture rate to 48kHz
- Fixed D3D9 screen capture with new AA modes
- Fixed crash in POL menu
15th June 2005 - Fraps 2.6.0 Released
This major update adds a much requested feature to directly specify the video capture frame rate. You can
now enter any value from 10 fps up to 100 fps with three decimal places of precision. Great for capturing
directly to many common video formats including 23.976, 29.97, and 59.94 fps.
Hardware mouse cursors are a feature in many modern games and you now have the ability to capture the
screen with or without the cursor overlay. Simply select the No Cursor option to prevent the HW cursor from
being saved in your film.
We've introduced a new 64-bit video capture engine for games such as Far Cry and Chronicles of Riddick now
available in native Windows x64 format. 64-bit code offers many performance advantages and we will be
continuing to optimize in this area with future releases.
A brief reminder to please ensure that your video drivers are up to date. This means at least the 71.89
Forceware drivers available from nVidia, or the 5.6 Catalyst drivers from ATI. The 5.6 Catalysts fix a lot of
issues with OpenGL and are highly recommended for Radeon owners.
Changelog
2.6.0 - 15th Jun 2005
- Added custom movie frame rate selection (record from 10 to 100 fps)
- Added option to capture video with or without hardware mouse cursor
- Added support for 1-bit Windows hardware cursors
- New 64-bit video capture engine under Windows x64
- Improved performance capturing half-size video on most systems
- Fixed PNG and JPG screenshots for native 64-bit games
- Fixed detailed benchmark statistics not saving for native 64-bit games
- Fixed OpenGL error raised when capturing with Radeon graphics card
- Fixed horizontal graphic noise in video capture of old DirectX titles
- Fixed graphic corruption capturing Winamp AVS plugin
- Fixed codec playback crash when out of memory
7th April 2005 - Fraps 2.5.5 Released
IMPORTANT NOTICE FOR NVIDIA 6600/6800 SLI OWNERS: It has been brought to our attention that SLI render modes in the 71.84 drivers will not activate with Fraps 2.5.3 (and earlier) running in the background. This results in games always running with Single-GPU performance.
All SLI users are urged to update to the latest Fraps which does not conflict with SLI rendering.
Special thanks to Chris Ray (nV News) and Brent Justice (HardOCP) for identifying this issue.
Changelog
2.5.5 - 7th Apr 2005
- Fixed freeze when switching DirectDraw resolutions (WinUAE)
- Fixed DirectX applications closing after exiting Fraps
- Fixed blurred video playback above 1024x768 on ATI cards
2.5.4 - 18th Mar 2005
- Resolved conflict preventing SLI with 71.84 Forceware drivers
- Fixed crash when right clicking in change directory window
- Fixed crash in some browsers when launching Help window
2.5.3 - 3rd Mar 2005
- Fixed crash under Japanese Windows, SW: Galaxies, and other games
- Fixed alpha blending of mouse cursors under OpenGL
- Fixed green frame at start of split AVI's
2.5.2 - 24th Feb 2005
- Fixed sound detection of Intel HD Audio (Realtek HD)
- Fixed compatibility with current nProtect games (Gunbound)
- Fixed crash when running multiple game clients simultaneously
2.5.1 - 29th Dec 2004
- Fixed crash with Windows Movie Maker
- Additional optimizations for better video playback on low-end systems
10th December 2004 - Fraps 2.5.0 Released
It's now five years since Fraps was first released to the public. To help celebrate the milestone we've released the next major update, Fraps 2.5
There's something for everyone with 60 fps recording, HDTV 1280x720 supprt, and extra lossless compression that reduces the burden on hard drives without sacrificing quality. If screenshots are more your thing it's also now possible to automatically capture screens at fixed rate intervals.
We've also taken advantage of the latest benefits in CPU and bus technology. Think nothing can take advantage of PCI-Express? Think again! Fraps 2.5 can process hundreds of megabytes of video data and make full use of the extra bandwidth.
At this point we'd like to extend a very special thanks to all who have supported the program over the years. Your help, suggestions, and registrations have all been instrumental in getting Fraps to the stage it is now and we hope you enjoy the latest release.
We're also very much looking forward to the next five years :)
Changelog
2.5.0 - 10th Dec 2004
- Added 40 fps, 50 fps, and 60 fps video capture options
- Added HDTV 1280x720 widescreen resolution support
- Additional lossless compression generates smaller video files
- Improved capture performance on native PCI-Express systems
- Improved load balancing on Hyperthreading and dual core CPUs
- Increased maximum full size video capture resolution to 1152x864
- Added white overlay flash when screen capture performed
- Added option to automatically repeat screen capture every x seconds
- Added View Benchmarks, View Movies, and View Screenshots options to systray
- Detailed benchmark statistics can now be individually selected
20th October 2004 - Fraps 2.3.3 Released
Fraps has been updated to accomodate changes in the new Windows XP Service Pack 2 (SP2) release. All XP users should update to the latest version. Fraps 2.3 also allows screenshots to be saved in JPG and PNG formats which are better suited for posting directly to the Internet.
Changelog
2.3.3 - 20th Oct 2004
- Fixed memory leak in video codec (video editors could crash after time)
- Fixed crash while changing resolutions in some DX9 games
- Aligned data in detailed benchmark CSV files
2.3.2 - 20th Sept 2004
- Fixed blurred playback of 1024x768 movies on ATI cards
- Fixed video capture automatically restarting after recording stopped
- Fixed crash when Record Sound enabled on a machine with no sound card
- Fixed autodetection of best Sound Device with multiple sound cards under XP
- Additional minor fixes for WinXP SP2
2.3.1 - 9th Sept 2004
- Fixed crash in 2.3.0 when Save Detailed Benchmark Statistics enabled
- Fixed incorrect colors recorded from games running in 16-bit color
2.3.0 - 8th Sept 2004
- Many changes for optimum video recording under WinXP SP2
- New 256 color capture engine (perfect quality, smaller filesize)
- Added JPG and PNG screen capture support (registered users)
- Fixed rare codec decoding bug
29th July 2004 - Fraps 2.2.5 Released
DirectX 9.0c is now officially out! We strongly recommend anyone who has updated to the latest version of DirectX to also install Fraps 2.2.5 for the best video capture performance. The changes for Fraps 2.2.5 are listed below:
Changelog
2.2.5
- Final DirectX 9.0c support for official retail runtime
- Fixed slow DX9 video capture with anti-aliased games and nvidia 61.76/61.77 drivers
- Fixed bug outputting lots of 0 and 1 entries at start of FRAPSSEC log
- Fixed crash when starting video capture in some OpenGL applications
2.2.4
- Preliminary DirectX 9.0c support
- Improved Fraps graphics for systems using large size DPI setting
- Fixed keyboard response delay encountered by some users
- Fixed single dropped video frame in split AVI
- Fixed screen & video capture corruption in Manager Zone
- Fixed Silent Hill 3 crashing on startup when overlay enabled
2.2.3
- Fixed video capture deadlock on single core CPUs
2.2.2
- Fixed screnshot/movie View buttons not always opening folder
- Fixed some 256 color capture issues (Age Of Empires 2, Diablo 2)
- Now permits video/screen capture where no FPS overlay is displayed (Starcraft & Diablo)
- Fixed audio sync when video capture hotkey was pressed before rendering had begun
2.2.1
- Fixed City Of Heroes only working intermittently
- Fixed video capture only saving a single frame for some users
- Improved sound capture support (was not always starting correctly)
11th June 2004 - Fraps 2.2.0 Released
It's time to revisit the classics, Fraps can now capture 256 color mode games! Being fans of retrogaming ourselves we figured it was time to extend support to the earliest of DirectX games. So dig out your old favourites and give them a try in the latest Fraps release, you might be suprised with the results!
With an eye to the past we are also strongly focused on the future. Fraps 2.2.0 can capture the latest DirectX 9 titles better than ever before, especially when run at extreme resolutions! If you love playing at 1280x1024 you'll definitely want to check out this version.
Changelog
2.2.0
- Added 256 color video and screen capture
- Many old games (DX7 and earlier) better supported
- Faster video capture in the latest DX9 titles
- Fixed OpenGL screen capture (broken in 2.1.1)
- Fixed Final Fantasy XI erratic keyboard/hotkey behaviour
- Added "Run Fraps when Windows starts" option
- Added folder View buttons for movies and screenshots
22nd May 2004 - Fraps 2.1.1 Released
A new maintenance release of Fraps 2.1 is available. This includes the following fixes:
Changelog
2.1.1
- Fixed sound clipping in between split movie files
- Fixed frame rate counter not showing in some DirectX 8 games (Ford Racing 2)
- Fixed gamma effects not being saved in movies (flashes/fades/explosions)
- Fixed memory leak in OpenGL path
- Fixed 3D applications crashing if Fraps was exited early
- Increased output precision in detailed benchmark statistics (frame times)
- Support for recent Direct X SDK betas (Retail libraries only)
24th March 2004 - Fraps 2.1.0 Released
Fraps enters the 64-bit arena with support for machines with AMD Athlon 64/FX processors! Benchmarking and screen capture features are operating for 64-bit DirectX 9 and OpenGL applications. The only requirement is a 64-bit edition of Windows XP or Windows 2003 Server.
There have been numerous improvements to the video capture engine with much smoother movies for high-end machines. Direct X 9 capture speeds have also improved so you'll notice benefits recording the latest games.
Benchmarking overhaul for enthusiasts and reviewers! Timed benchmarks are a new feature (automatically stops the benchmark after a fixed time period). There's also the ability to output detailed statistics for each run directly to CSV files.
Changelog
2.1.0
- Added 64-bit benchmarking and screen capture support (AMD64)
- Able to launch Fraps on Athlon XP's with SSE disabled in BIOS
- Fixed counter not showing in some games (Battlefield Vietnam, Midnight Club 2)
- Fixed hotkeys not operating properly in some games (Mafia)
- General: Added Always On Top option for the Fraps window
- General: GUI corruption has been fixed when large DPI is enabled in Display Properties
- FPS: Readded option to only update overlay once a second
- FPS: Added option to stop benchmark automatically after x seconds
- FPS: Added option for detailed benchmark statistics (CSV files saved to the benchmarks directory)
- FPS: Benchmark details automatically saved if program is exited prematurely
- Video: Faster DirectX9 capture speeds when anti aliasing (multisampling) enabled
- Video: Fixed slow capture issue on ATI cards with some DirectX8 games (Deus Ex 2, C&C Generals)
- Video: Recording screens with odd dimensions no longer results in corruption
- Video: Demo version properly crops when resolution is above maximum (no horizontal lines)
- Video: Fixed bug with YUV modes capturing incorrectly
- Video: Smoother video output on high end machines
- Video: Fixed widescreen modes being forced to half size capture
- Video: Audio input is only switched when sound recording is taking place
- Codec: Fixed playback bug causing black or repeated screens when frames are dropped
- Installer: Check to make sure codec installs correctly (Administrator account)
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